Those are the main projects i worked on. I always worked as game designer but often in music composition, audio editing, mockups and other areas too. In the solo projects i visual script using Playmaker.
Night Camping
Night Camping is a card strategy game where you are a scout girl who has to find her way through a cursed island while rescuing and escape with her scout friends. Do you have what it takes to save everyone?
First person narrative game where reality and dream are intertwined reconstructing a dreadful and dramatic story.
By transporting objects between the reality of your apartment and a recurring nightmare, you’ll find out what happened to your girlfriend.
You are a witch who is being tortured by an inquisitor priest on the cucking stool. Answer her questions by trying not to reveal your identity, thus taking the time to cast a spell and free yourself.
You are a developer who is creating a game in which the player has to try to resolve the greatest conflict in human history through dialogue: World War II, by talking to Hitler. However, immersed in your own game, you find out that resisting the temptation to massacre the Nazis is harder than expected.
To ridicule dating academies, i created a game with the aim of making the player "cringe", putting him in the shoes of a dating guru who, through the use of a headset, must advise the client how to approach girls during a Speed Date
Prototype created to test my level design skills. Each choice related to moving in the level has clear consequences.The pacing follows an increasing pace interspersed with more exploratory phases up to culminate in a boss fight